Autor Thema: MOD (inoffiziell) -> Advanced Warfare 2.0  (Gelesen 34399 mal)

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Offline Berlin-guerilla

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #30 am: September 05, 2008, 10:49:26 Nachmittag »

Wolfseye

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #31 am: September 23, 2008, 09:24:29 Vormittag »

-

Offline Raven -KM-

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #32 am: September 23, 2008, 10:09:24 Vormittag »

Wolfseye

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #33 am: September 23, 2008, 11:17:03 Vormittag »

1 Minute, mehr nimmt die Registrierung doch nicht in Anspruch. ;)

Offline Raven -KM-

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #34 am: September 23, 2008, 01:15:51 Nachmittag »
bin aber ne fouwle souw ;P

und ganz nebenbei kann ich es nicht leiden wenn man versucht mir registrierungen passiv aufzuzwingen. ;)

Wolfseye

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #35 am: September 23, 2008, 01:19:35 Nachmittag »
Hahahaha, zwingt ja auch keiner zu lesen. ;)

Ist schon das meiste bei uns auf der Seite ohne registrierung, bissel was muss man die Leute ja mit kriegen :D *grins*

Offline GhostDog

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #36 am: Oktober 08, 2008, 09:37:23 Vormittag »




Quelle:

DeltaForceHQ


Update:*klick*



« Letzte Änderung: Oktober 08, 2008, 03:47:09 Nachmittag von GhostDog »

es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

Offline GhostDog

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #37 am: Oktober 08, 2008, 03:48:24 Nachmittag »
    Update #2:

    Changelog AW2.0 Final

    • Medic Pack renewed
    • Nvidia intro video optimized for low end pc's
    • Flashbang reskinned
    • G3 Rifle Reticule sharpend and hud clip corrected
    • Mortar rounds are much more precise and able to destroy vehicles on direct hits, mortar rounds effects trails which makes it possible to spot it in the air
    • It can now be carried by any character. Mortar placing position adjusted so it matches the firing angle. Impact effects renewed
    • Target Designator has been set as secondary weapon, so you can carry that and the mortar as an accessory at the same time for more precise aimings.
    • Knife blod effects on AIs and players, and damage range decreased to fit the knife blade
    • Shotgun slug tweaked. Range reduced in order to balance it with the other weapons. Penetraction damage reduced
    • Several MED pictures reworked
    • New Soundmarker. "AW2: snd: City CQB War Gun Ambiance [100m]"
    • New sound marker: "AW2: snd: Night Coast LP [200m]"
    • Minigun projectile effects improved
    • Various Debrees sounds added to grenades and satchels and mortars
    • WA2K Sniper rifle reticule renewed
    • Glock 17 Silenced reskinned
    • M9 Beretta Pistol sound renewed
    • PSG1 Sniper rifle sound renewed and holding position changed
    • All Pistol holding positions improved.
    • New models with all credit to DR.EVIL~TAG (RIP)

              - "AW2: Cola Machine, Destroyable (doc)"
              - "AW2: Palette with Explosive Crates (doc)"
              - "AW2: Explosive Crate, Destroyable (doc)"
              - "AW2: Palette with Ammo Crates (doc)"
              - "AW2: Metal Barrel Groups and Palettes (doc)"
              - "AW2: 7Up Machine, Destroyable (doc)"
              - "AW2: Barrel Stack on Palette (doc)"
              - "AW2: Pepsi Machine, Destroyable (doc)"
              - "AW2: Oil Barrels Unsorted (doc)"
              - "AW2: Burning Trashcan (doc)"
    • "BFM: Pirate Ship with 4 Cannons, Non-Drivable" and husk fixed
    • New buildings from Black Hawk Down

              - "Mogadishu City Block #1 BHD - Mogadishu City Block #9 BHD". Great for creating large neightborhoods fast.
              - "Mogadishu Target Building, Closed BHD"
              - "Mogadishu Target Building, Open BHD"
              - "Doors Destroyable, used in Mogadishu Target Building BHD"
              - "Olympic Hotel, Closed low poly BHD"
              - "Olympic Hotel Sister Building, Open BHD"
    • Improved aim sight on 357 Magnum, Colt .45, MK23 and M9 Beretta
    • Walter 2000 Silenced repositioned and improved texture with aim
    • Bullet impact sounds improved a lot more than what JO:TR ever had to offer
    • Sounds vary depending on which material you shoot at:

              - Dirt
              - Grass
              - Snow
              - Concrete
              - Water
              - Sand
              - Stone

    • SVD scope tweaked
    • Smokebomb reskinned & smoke appears from bomb immediately after being triggered
    • Molotov Cocktail tracer line removed and new impact fire effect that lasts much longer
    • New flaregun ammo "in-air effect" improved
    • Powerups improvement. A weapon text now appears once you've picked up a weapon. Changed weapon- and medic kit pickup sound
    • Cactus death effect added
    • Reskinned "NSO_Submarine" exterior and interior texture
    • Reskinned "NSO_Office" interior
    • JO bug fixed with KA-52 helo. Smoke effects now comes from the right barrel that the rocket has been fired from
    • JO bug fixed with Apache helo. Smoke effects now comes from the right barrel that the rocket has been fired from
    • Apache helo improvement. The pilot is now able to fire rockets
    • KA-52 helo improvement. The pilot is now able to fire rockets
    • AI "Diver Female with Uzi and NVG" uzi weapon sound reworked and muzzle flash added to the uzi
    • Dual 50 cal is removed due to error issues
    • 30 cal on Stuka has been replaced with a 50 cal that allows for more weapon manouvability and makes doesn't display the player as outside of the plane
    • New Jetpack model that replaces the old one
    • Object "DFX: Small Crate Marked Cafe". Explosion effect changed to its original state
    • Car alarm that goes off when destroying certain civilian cars and trucks have been increased
    • SWAT team player characters. 12 members - 6 males and 6 females

    Das ist nur ein erster Vorgeschmack auf das was noch kommen wird. Mehr Neuerungen und Fixes sollen folgen

    Quelle:

    www.deltaforcehq.com[/list]
    « Letzte Änderung: November 12, 2008, 09:47:14 Nachmittag von GhostDog »

    es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

    Wolfseye

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    Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
    « Antwort #38 am: Oktober 08, 2008, 04:20:39 Nachmittag »
    Danke GhostDog, wenn wir "Changelog" sagen dann meinen wir auch ein richtiges.  ;D

    Offline GhostDog

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    Re: MOD (inoffiziell) -> Advanced Warfare 2.0
    « Antwort #39 am: November 12, 2008, 09:48:17 Nachmittag »

    es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

    Offline Der_Wichser(BRB)

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    Re: MOD (inoffiziell) -> Advanced Warfare 2.0
    « Antwort #40 am: November 13, 2008, 10:06:03 Vormittag »

    Offline GhostDog

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    Re: MOD (inoffiziell) -> Advanced Warfare 2.0
    « Antwort #41 am: Juli 10, 2009, 05:46:55 Nachmittag »
    • mehr Waffen (Leuchtpistole / Flammenwerfer u.v.m)
    • verbesserte Grafik- und Soundeffekte
    • neue Terrains
    • und viel viel mehr
    Links:

    AWMod Homepage

    AW 2.0 Changelog

    AW 2.0 Features

    es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

    Offline GhostDog

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    Re: MOD (inoffiziell) -> Advanced Warfare 2.0
    « Antwort #42 am: August 25, 2009, 11:43:53 Nachmittag »

    es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

    Offline GhostDog

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    Re: MOD (inoffiziell) -> Advanced Warfare 2.0
    « Antwort #43 am: Dezember 10, 2009, 09:52:08 Vormittag »
    Hier der Changelog zum kommenden Patch. Dieser erscheint Freitag den 11.12.09 um 20:00.

    Zitat
    CHANGELOG
    Build 4.2

    • 3 new invisible walls to limit the area where players can go in a map. Thanks Cavebear."AW2: Invisible Wall 4x8m" "AW2: Invisible Wall 64x128m" "AW2: Invisible Wall 4x8m, blocks players but not AIs" (useful in scenarios where mappers want to contain players inside the fighting area but still want AIs attacking from the outside. In addition this could also help to avoid giving away the respawning position of AIs, preventing spawncamp.)
    • " AW2: Beacon Tower w. rotating beam" improved! It now has switchable light. Default is On. Mappers can turn the beacon light off and on - using the door function.
    • Added missing 3rd person minigun sound for helos with miniguns.
    • Increased volume and sound distance for jets.
    • Additional ambiance- and sound FX for mappers to use in their maps. (Ship horn, train horn, military alarm, train crossing, various zombie sleeping, humming and rage attacks, arab song and soldier marsch)
    • Memory decreased and smaller adjustments for the Explosive Chase maps series. AW2 - Explosive Chase - Part 1 - Primary Attack / AW2 - Explosive Chase - Part 2 - Tunnel Pursuit / AW2 - Explosive Chase - Part 3 - Escalated Attack
    • The map "ESC - OP: Dockland Assault - AW2" has been fixed. PSPs are now takeable.
    • Over 40 new maps made by the AW2 Community! Thanks everybody!


    All of them contains loading screens made by Wolfseye.

    CONTEST MAPS

    AW2 - Sand And Blood >> Rickman
    AW2 - Rescued Negotiators >> Coopwarrior
    AW2 - Operation Red October >> Hawk1
    AW2 - Zombiefest >> Spinney
    AW2 - Gold Miner >> MichaBen
    AW2 - Russian Incursion >> JobiWan
    AW2 - Dark Hours >> Lunda

    COOPERATIVE

    >> by Jobiwan <<
    AW2 - Elite Sniper
    AW2 - Cogs Of War
    AW2 - Rainbow in Vegas 1 SE
    AW2 - Rainbow in Vegas 2 SE
    AW2 - Rainbow in Vegas 3 SE
    AW2 - Rainbow in Vegas 4 SE
    AW2 - Rainbow in Vegas 5 SE
    AW2 - Rainbow in Vegas 6 SE

    >> by Rickman <<
    AW2 - Frozen Wings
    AW2 - Nightcrawler
    AW2 - Cat On The Roof
    AW2 - The Incursion
    AW2 - Lost City

    >> by MIA <<
    AW2 - Close Combat 4
    AW2 - Close Combat 5
    AW2 - Asteroid Mining 2
    AW2 - Urban
    AW2 - Everything 4
    AW2 - Tunnel 7

    >> by BossSYD <<
    AW2 - Extinction 1
    AW2 - Extinction 2
    AW2 - Extinction 3
    AW2 - Extinction 4

    AW2 - CQCB1 >> Wolfseye & MIA
    AW2 - A Truthful Promise 1 >> Sleepless & Dreamless
    AW2 - Black Mesa >> Spinney

    >> by Bushy <<
    AW2 - Prelude
    AW2 - Prelude (night)

    TEAM DEATHMATCH

    >> by Widowmaker O$$ <<
    AW2 - District 9
    AW2 - Death Alley
    AW2 - Mekong River Bridge
    AW2 - Rat Patrol
    AW2 - Red Snow

    es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

    Offline GhostDog

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    Re: MOD (inoffiziell) -> Advanced Warfare 2.0
    « Antwort #44 am: Januar 21, 2012, 08:28:34 Nachmittag »

    es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen