Autor Thema: MOD (inoffiziell) -> Advanced Warfare 2.0  (Gelesen 34327 mal)

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Offline GhostDog

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Free Expansion (inoffiziell) -> Advanced Warfare 2.0 (bet
« Antwort #15 am: Juli 04, 2008, 03:56:21 Nachmittag »
Auf der AW Seite gibt es ein kleines Werbeplakat, welches nochmals deutlich machen soll, das sowohl JO:TR Maps als auch JO:ESC Maps mit dem AW 2.0 Mod laufen, dies scheint vielen nicht bekannt zu sein:


es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

Offline GhostDog

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Free Expansion (inoffiziell) -> Advanced Warfare 2.0 (bet
« Antwort #16 am: Juli 27, 2008, 04:32:19 Nachmittag »
Zitat
False-positive trojan on update.exe fixed so certain antivirus programs dont see the file as a trojan.
Explosive chase part 3 and part 4 memory issues fixed.
Switching to knife sound added.
New PKM sound added for AI and players.
New radar compas improved so it now includes NE, NW, SE and SW.
Shotgun reskinned and fires more powerfull shots
Weapon position adjusted on several weapons.
Medic healed sound renewed.
Team Radio voices renewed.
All characters are always equipped with 1 parachute by default - thus increasing the compatibility to DFX maps by making spawning in the air possible. Once used, players have to pick up a new one at the armory.
WA2000 Silenced. The WA2000 sniper rifle has been changed to a silenced rifle. 5 different sounds added and changed sniper reticule and texture.
L115A sniper rifle reticule made sharper.
Goals sound renewed (command1.wav).
Object descriptions corrected.
L1A1 scope reworked.
Rocket firing sound reworked.
Javelin scope reworked.
Stinger scope reworked.
Footstep sounds reworked.
Armor hud icon is moved to a different position to make room for the parachute icon.


Weitere Infos wie immer auf der AW Homepage

es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

Offline GhostDog

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Free Expansion (inoffiziell) -> Advanced Warfare 2.0 (bet
« Antwort #17 am: August 07, 2008, 12:59:22 Nachmittag »
Release Date ist der 20. August 08

Downloads gibts dann wie immer bei uns im DL Bereich :)

es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

Wolfseye

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Free Expansion (inoffiziell) -> Advanced Warfare 2.0 (bet
« Antwort #18 am: August 13, 2008, 01:59:56 Nachmittag »
Hi,

seit AW v2.0 is unser Mod auch in der Gamelist des Gaming Messengers GSC (http://www.getgsc.com)http://www.xfire.com)http://www.xfire.com/xf/modules.php?name=Forums&file=viewtopic&t=195899

Offline Raven -KM-

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Free Expansion (inoffiziell) -> Advanced Warfare 2.0 (bet
« Antwort #19 am: August 13, 2008, 03:19:33 Nachmittag »
*positivisier*
juhu ich liebe Neologismen *g*

Offline GhostDog

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #20 am: August 23, 2008, 07:34:32 Nachmittag »
Hier der komplette Changelog des Updates:

Zitat
* False-positive trojan on update.exe fixed so certain antivirus programs dont see the file as a trojan.
* Explosive chase part 3 and part 4 memory issues fixed.
* Switching to knife sound added.
* New PKM sound added for AI and players.
* New radar compas improved so it now includes NE, NW, SE and SW.
* Shotgun reskinned and fires more powerfull shots
* Weapon position adjusted on several weapons.
* Medic healed sound renewed.
* Team Radio voices renewed.
* All characters are always equipped with 1 parachute by default - thus increasing the compatibility to
  DFX maps by making spawning in the air possible. Once used, players have to pick up a new one at the
  armory.
* WA2000 Silenced. The WA2000 sniper rifle has been changed to a silenced rifle. 5 different sounds
  added and changed sniper reticule and texture.
* L115A sniper rifle reticule made sharper.
* Goals sound renewed (command1.wav).
* Object descriptions corrected.
* L1A1 scope reworked.
* Rocket firing sound reworked.
* Javelin scope reworked.
* Stinger scope reworked.
* Footstep sounds reworked.
* Armor hud icon is moved to a different position to make room for the parachute icon.
* Object added. AW: Damage Zone 1.5x1.5 (drains players health).
* Rockets in planes and helos increased from 32 to 64.
* Rocket scope renewed.
* Cargo ship husk changed to original, added more kill damage.
* Red Cargo ship added more kill damage.
* JO Bug fixed. Rocket firing effect on helos has been corrected to match the rocket that is actually
  being fired.
* L1A1 rifle sound renewed.
* G3 rifle increased to 30 shots/clip.
* Antitank mine increased ammo from 4 to 8. All characters can carry this mine.
* Mortar ammo increased from 6 to 8.
* Javeling ammo increased from 2 to 3 so you don't have to reload again to kill a tank.
* JO sound bug fixed. L115 sniper rifle sound problem with team players always hearing the "far distance"
  sound is corrected. You now hear a "close" gun sound and the "far distance" sound as your teammates get
  further away from the gun shot.
* Pirate theme is included, courtesy of BFM. It includes the following:
  - "Drivable Pirate Ship with 4 Cannons"
  - "Pirate Ship with 4 Cannons, Non-Drivable"
  - "Ancient Ship Cannon"
  - "BFM Pirate Skeleton with ancient Rifle"
* Increased ammo on pistols.
* 2 BHD buildings imported. "BHD Corridor A" and "BHD Corridor B" as Krayzee requested a long time ago.
* 40 Loading screens for single player and coop maps. See Captains blog for pictures.
* The problem with helo "Mil26, non-driveable vehicle" that respawns in mid-air is fixed. The destroyed
  model falls to the ground now. Furthermore the blur effect has been solved along with the control seats.
* Weapon sights have been reworked with an aiming color.
* Weapon sound improvement. You'll hear gun shells dropping on the ground with varied sound each time
  also depending on the weapon.
* P90 reskinned and aiming sight reworked with a dark sight and red aiming dot.
* Better texture flaregun.
* Following objects have been added with a soundloop ambiance:
  - "Fuel Tank #1, Destroyable"
  - "TV, Destroyable"
  - "Air conditioner"
  - "Ground Flare with Dynamic Lighting"
  - "Laptop #1, Destroyable"
  - "Laptop #2, Destroyable"
  - "Laptop #3, Destroyable"
  - "Handwash Sink"
  - "Toilet"
  - "Industrial Windmill, Destroyable"
* Object "Steel Door, open-closes", "Solid Door, open-closes", "Beer, Destroyable" sound renewed.
* Sound added to object "Tomb Grave, Open-Close"
* G36 red reticule enhanced.
* Glock 17 reworked as a silenced pistol with darker and more detailed texture along with suitable
  effect and sound.
* Satchel charge with major changes:
  - Satchel texture sharpened and reworked.
  - 3 different "throw" sounds.
  - Satchel ground impact activation sound.
  - Detonator reworked with timer delay and charge up sound.
* Medic pack sound has 3 different "throw" sounds.
* Spawn flag reskinned for AW.
* Object "Apartment Complex" remodelled from scratch. AIs can no longer shoot through the building.
 (Huge thanks to KraYzeE)
* PSG1 scope and reticule reworked and made sharper.
* SVD scope reworked with red reticule.
* Advanced locking system for the Stinger and Javelin. Check captains blog for screenshots and more info.
* Corrected AI's pistol ammo according to their weapon.
* SR25 scope and reticule reworked and made sharper.
* M21 scope and reticule reworked and made sharper.
* M24 scope and reticule reworked and made sharper.
* M82 scope and reticule reworked and made sharper.
* Menu graphics updated. More details in his blog. (Thanks Wolfseye)
* Overheat values implemented on emplaced weapons.
 - AGS-17 Grenade Launcher
 - Flak Cannons
 - Dual 50 cal
 - ZU-23
 - ZPU-4
 - Kord Machinegun
 - Emplaced 50 Cal Machineguns
 - Grenade launchers
* Emplaced weapon attach text renewed.
* Vehicle "Plum Crazy Speed Boat, Drivable" fix. Boat wil no longer bounce up and down while driving.
  Speedboat reskinned from purple to light blue.
* Thermal vision goggles now start at 1x zoom instead of 2x. 1st person view of target designator gone
  from thermal vision.
* Hud picture for "Red Cargo Ship".
* Orange dirtbike reskinned to a desert dirtbike.
* More Win Conditions to choose from in the AWMED. The .txt file will be included in the main folder of
  AW for map makers as you need to copy the objectives you use into your custom .bin file.
  (Thanks MichaBen)
* Radio voice at helo and plane startup.
* 6 new terrains and 1 new set of city tiles. (Thanks MichaBen)
As the terrain names indicate we now have desert terrains and completely flat terrains with or without
docks.

Tile: "trntilecty1"
Terrain names:
 - desert_flat
 - dsert_oasis
 - flat2
 - flat2_docks
 - flat3
 - flat3_docks
* Hud graphics reworked.
* Object "USA Monster Truck" issue fixed. Besides the host, clients are now able to see the vehicle.
* New armory that will increase the support of DFX maps (Thanks KraYzee)
* High memory map loading issues fixed. Ak47 & Ak74 has been removed from armory to fix this problem.
  You still have the AK47/GP25 and the AK74/GP25 at your disposal as compensation.
* GSC installer false-positive issues fixed. (FULL VERSION BUILD 2.00.00)
* Full installer and update false-positives fixed. (FULL VERSION BUILD 2.00.00)
* Vista users will experience a much faster installation than previously. (FULL VERSION BUILD 2.00.00)

es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

Offline der2te-spieler

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #21 am: August 24, 2008, 01:48:10 Nachmittag »

Offline GhostDog

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #22 am: August 24, 2008, 01:50:54 Nachmittag »
Wenn du bis heute Abend wartest dann kannst du die Voll Version vom Mod bei uns runterladen :) , leider wird sie erst dann released

es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

Wolfseye

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #23 am: August 24, 2008, 03:31:56 Nachmittag »
Das ist weil es eine neue, gefixte Vollversion gibt. Die alte Vollversion funzt zwar, hatte aber einige Macken und deswegen kommt auch heute abend die neue FULL raus. :)

Offline der2te-spieler

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #24 am: August 24, 2008, 04:28:13 Nachmittag »

Wolfseye

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #25 am: August 24, 2008, 04:49:42 Nachmittag »

Offline GhostDog

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es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen

Offline der2te-spieler

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #27 am: August 25, 2008, 06:49:27 Nachmittag »
Stimmt, wer lesen kann ist klar in Vorteil... ;D

saug saug saug....

Offline Berlin-guerilla

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Re: Free Expansion (inoffiziell) -> Advanced Warfare 2.0 (bet
« Antwort #28 am: September 05, 2008, 07:31:44 Nachmittag »

Offline GhostDog

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Re: MOD (inoffiziell) -> Advanced Warfare 2.0 (beta)
« Antwort #29 am: September 05, 2008, 10:32:30 Nachmittag »
der AW Server ist z.Z. offline, auf www.advanced-warfare.net findest du eine Serverlist da ist sicher einer bei der online ist :)

es ist besser ehrenvoll zu verlieren als mit Betrug zu gewinnen